Thursday, 23 February 2012

recreational drawing


Trying to get back into drawing for pleasure, so I started a new sketchbook with the intent of using it as a safe place for experimentation and exploring new (and... the same...) subject matter.

Tuesday, 21 February 2012

memento mori



Here's a poster for burneverything's annual gig poster thing. It is happening this Friday!

Some close ups of the plant matter:




Monday, 30 January 2012

Suit of Armour


From a while back. No purpose at all.

Thursday, 10 November 2011

Head Worms again


Coloured this drawing - doing this sort of thing makes me feel as though I'm phoning it in a bit. Maybe sometimes it's necessary to not challenge oneself.

Monday, 7 November 2011

digital life drawings








Thank you to everyone who came down last night, I enjoyed myself immensely! Here are some of my drawings. It took me a while to get into a good rhythm (first third was pretty much a write off as I got used to drawing in public..). Thanks also to the life model, who was excellent as usual!

Saturday, 5 November 2011

Life Drawing


Here's a thing I'm doing tomorrow evening, that is simultaneously exciting and terrifying! A little while ago I was asked to come up with a theme for a life drawing session, with the possibility of also doing a workshop. I wasn't really sure about the workshop part, so instead I suggested that I just make some work during a life drawing session and project the process on to a wall. The poses will have a roughly illustrative focus, with some props and accompanied by text.

It's upstairs at Leaf Tea Shop, on Bold Street (in Liverpool) and it's probably going to be pretty fun. Basic drawing materials will be provided, and it's usually a very relaxed and informal session with all skill levels in attendance! For more info on the group, see http://lifedrawingliverpool.tumblr.com/

Wednesday, 26 October 2011

The Iliad





I mentioned Kubla Khan a while ago, but since I'm digging around in files from the summer I wanted to also share some panels from the snippet of the Iliad that I adapted. I found it a great struggle to get to grips with the story, despite a great love of the source material, and so spent an embarrassing amount of time procrastinating with different styles of working instead of actually writing the thing. Above is one such experiment in style. I think it looks great, but found it too time consuming and complex to do the whole thing like that. Below is how the first page of the final thing looks, a misty semi-monochrome.  This is some work that I'm only half happy with, it was a pure slog to finish and really pushed me to the limit of what I can do in a limited amount of time. But it was a great learning experience - I just hope that I get the chance in the future to put some of those lessons in practice!



Aliens

 


Here's some work from earlier in the year - ALIEN PORTRAITS (and one human, in ineffectual disguise). For Kerberos Productions. I think these are a little bigger than will be in game (if used - always difficult to tell what will actually make the cut). I became interested in illustration in general because of evocative portrait and background work in games back in the late 90s, so I think it's great that smaller companies and online developers still put it into the finished product, rather than just having behind the scenes concept art. These were loosely based on pre-existing drawings from a previous game that needed updating.

Friday, 23 September 2011

Head Worms



Your guess is as good as mine.