Friday, 28 October 2011
Wednesday, 26 October 2011
I mentioned Kubla Khan a while ago, but since I'm digging around in files from the summer I wanted to also share some panels from the snippet of the Iliad that I adapted. I found it a great struggle to get to grips with the story, despite a great love of the source material, and so spent an embarrassing amount of time procrastinating with different styles of working instead of actually writing the thing. Above is one such experiment in style. I think it looks great, but found it too time consuming and complex to do the whole thing like that. Below is how the first page of the final thing looks, a misty semi-monochrome. This is some work that I'm only half happy with, it was a pure slog to finish and really pushed me to the limit of what I can do in a limited amount of time. But it was a great learning experience - I just hope that I get the chance in the future to put some of those lessons in practice!
Here's some work from earlier in the year - ALIEN PORTRAITS (and one human, in ineffectual disguise). For Kerberos Productions. I think these are a little bigger than will be in game (if used - always difficult to tell what will actually make the cut). I became interested in illustration in general because of evocative portrait and background work in games back in the late 90s, so I think it's great that smaller companies and online developers still put it into the finished product, rather than just having behind the scenes concept art. These were loosely based on pre-existing drawings from a previous game that needed updating.